Teaching Values through games – A Presentation Given in PRTESOL’s 38th Annual Convention
Find below the my talk from PRTESOL’s 38th Annual Convention where I talk about how to teach values through games.
You can download the powerpoint version here:
The “four As” concept comes from a conversation I had with a colleague a while back. She went to a presentation where a researcher was talking about “universal values that can be taught through games”. If you are that researcher, or know him, give me the contact info so I can give you credit. I developed this variation of the Jenga activity based on a similar activity used by Prof. Jose Cruz Massas in Centro de Estudios Multidisciplinarios (CEM).
The “values analysis” I presented on Missile Command was heavily influenced by Daniel Floyd’s own closed reading of the game, although his interpretation focuses on how mechanics tell a narrative and now on how the game as a whole teaches values.
The section on MMORPGs is entirely of my own, and is based on several activities I’ve done with my ESL students where I have them run quests and I evaluate them 30% on quest outcome and 70% on language use. The game used in this presentation is Fiesta Online.
I’ll get around to writing about how to get free graduate level education sometime soon. I promise 🙂
Posted on November 24, 2011, in Education Commentary and tagged 38th annual convention, education, games and education, gaming values, language acquisition, learning, prtesol, teaching values, values, video games, videogames, videogames and education. Bookmark the permalink. Leave a comment.