Category Archives: Uncategorized

Marine Creek Creative Writing Conference: PPT Slides

Creating Interactive Fiction


Writing for (and about) role playing video games.

Writing About Videogames


Questionnaire Used in my M.Ed. Thesis

A WordPress user left a comment on one of my older posts – the one where I talk about my M.Ed. thesis. She requested that I share with her the (admittedly simple) questionnaire that I used. She writes:

“Glad I saw your website and found many good resources. I’m doing my dissertation research on using MMORPGs to facilitate Enlish vocabulary learning for ELLs. I’m wondersing is that possbile that you could share your questionniare in this study with me? I’m trying to establish a questionnaire, and I think yours must be very helpful for my research. If I’m going to adapt it and use it for my paper, I surely will cite it. Thank you.” – Kathy

The validity of the questionnaire was established using SPSS (under the supervision of one of the University of Puerto Rico’s School of Education statistics faculty, the most senior professor of research methodologies, and the coordinator for Education and ESL research) for content validity, face validity, construct validity, and criterion validity. It was evaluated based on readability, feasibility, clarity and wording, and layout.

The reliability of the questionnaire was determined by first performing small-scale pilot studies and cross-referencing the results for stability, consistency, and equivalence.

You can find the questionnaire here: Questionnaire

E3 Comments and Reactions

E3-LogoI don’t know that I would call the latest E3 as the best E3 in ages, I have to concede that it was a remarkably solid press conference. From the first major conference featuring Bethesda in their first ever E3 players were shown upcoming games to be excited about. Bethesda had a good showing including games like Doom and an Elder Scrolls Online expansion, but the showstopper for Bethesda was Fallout 4.

Fallout 4 seems to begin in the pre-war era and expand on the already expansive lore of the Fallout universe. Mechanically it seems like it will follow the template set by Fallout III and expanded on in Fallout: New Vegas. However, Fallout 4 will feature the ability of taking over wasteland space and building a settlement. Players will then have to build defenses to protect their settlement from raiders. More Fallout is always welcome, but Fallout with added play content is amazing.

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Arguing with Myself: Have Fighting Games Fully Matured?

Yesterday I made the argument that it seems like 2D fighting games have reached full maturity and, as such, will not be able to evolve, gameplay-wise, beyond that which is currently available. The only changes left to be made, then, are small tweaks to how combos are performed and, of course, visual upgrades. But is the same not true of other genres? The answer is: it depends.
Consider first person games.
Maze War (1974) is often considered the original first person game. It let the player roam a maze from the first person perspective. Experimentation with the first person camera continued until on 1992 Wolfenstein 3D was released, thus establishing many of the genre characteristics now accepted as part of what makes First Person Shooters. Between Wolfenstein 3D and the current crop of FPS games best exemplified by the Call of Duty and Battlefield series, there was some experimentation with the first person shooter. Whether these were play on gravity settings in outer space, the use of short range weapons, vehicles, tactical first person combat, or different match settings, it is unquestionable that modern FPS games are radically different from early first person games.

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