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The use of video games as a learning tool in classrooms is by no means a new phenomena. The idea of using video games as an educational tool can be traced to the early 1970s, with the release of MECC’s Oregon Trail (1971); and scholars have been looking at the possibilities since at least the early 1980s (Bowman, 1982, Squire, 2008). Special emphasis was given to the question of games and education in the early 2000s, with theorists like James P. Gee arguing that there is a lot that educators (and education as a field) can learn from game designers (and game design as a field).
For the “Writing and Publishing Interactive Fiction” workshop slides, click below:
Writing for (and about) role playing video games.
A WordPress user left a comment on one of my older posts – the one where I talk about my M.Ed. thesis. She requested that I share with her the (admittedly simple) questionnaire that I used. She writes:
“Glad I saw your website and found many good resources. I’m doing my dissertation research on using MMORPGs to facilitate Enlish vocabulary learning for ELLs. I’m wondersing is that possbile that you could share your questionniare in this study with me? I’m trying to establish a questionnaire, and I think yours must be very helpful for my research. If I’m going to adapt it and use it for my paper, I surely will cite it. Thank you.” – Kathy
The validity of the questionnaire was established using SPSS (under the supervision of one of the University of Puerto Rico’s School of Education statistics faculty, the most senior professor of research methodologies, and the coordinator for Education and ESL research) for content validity, face validity, construct validity, and criterion validity. It was evaluated based on readability, feasibility, clarity and wording, and layout.
The reliability of the questionnaire was determined by first performing small-scale pilot studies and cross-referencing the results for stability, consistency, and equivalence.
You can find the questionnaire here: Questionnaire