The use of video games as a learning tool in classrooms is by no means a new phenomena. The idea of using video games as an educational tool can be traced to the early 1970s, with the release of MECC’s Oregon Trail (1971); and scholars have been looking at the possibilities since at least the early 1980s (Bowman, 1982, Squire, 2008). Special emphasis was given to the question of games and education in the early 2000s, with theorists like James P. Gee arguing that there is a lot that educators (and education as a field) can learn from game designers (and game design as a field).
For the “Writing and Publishing Interactive Fiction” workshop slides, click below:
EVE Online’s Character Creation Tool and Race – A virtual talk given via Skype to graduate students at the University of Ontario Institute of Technology on November 6th, 2017. Invitation by Dr. Carolyn Guertin
Hi everyone, thanks for having me. I’m happy to be here.
My name is Johansen Quijano. I have published a number of chapters and articles on gaming theory, games and education, and the rhetoric of games, and I have an upcoming book on the rhetoric and composition of video games through McFarland. I’ve also put out a few video games – mostly inspired by JRPGs. I have The Rime of the Ancient Mariner, a short game based on the poem of the same name, and The Generica Chronicles, a game that makes fun of the traditional role playing game tropes. I also worked with LNF Translations during the late 90s and early 2000s on patches for Tenchi Muyo and Magic Knight Rayearth. So, that’s me. Again, thanks for having me.
Dr. Guertin asked me to speak to you briefly about EVE Online while focusing on the character creator. I’ll be honest – I think that Dr. Guertin is one of the most insightful thinkers and influential theorists when it comes to games and gaming, and I’m not sure that I’ll be able to add much to her discussions, but I do have some thoughts on EVE – not just the character maker – that I would like to share with you.
Writing for (and about) role playing video games.